Gerer correctement les noms internationaux et la normalisation Unicode #14
Labels
No labels
auth
deps
frontend
gameplay
import
infra
priority
P0
priority
P1
priority
P2
priority
P3
product
tests
type
bug
type
chore
type
feature
type
infrastructure
type
performance
type
security
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
thibaud-lclr/ltbxd-actorle#14
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
1. Le souci
La logique actuelle filtre surtout
[a-z]/[A-Z]. Les accents, ligatures et certains caracteres non ASCII peuvent etre ignores ou mal traites dans la generation et l'affichage.2. Proposition de solution
Normaliser les noms de maniere explicite pour le jeu, tout en conservant un affichage fidele des noms source.
3. Proposition d'implementation
NFKD, transliteration, whitelist metier) ;Cesar,Berenice Bejo,Björk,Choi Min-sik, etc. ;